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Satele Shan

This toy UE4 project started as a way to study newly introduced skin, eye and hair shaders by Epic. Inspired by "Photorealistic Character" project from Epic, the goal was to apply shaders to a significantly lower poly character bust and see how close to photo-realism one can get. Eventually it became my Star Wars fix for the moment and I finished the whole character. To complete the project, I studied bone physics, cloth simulation and sequencer. Character model and textures are based on Satele Shan model/textures from SWTOR.

Satele Shan